Feb 19, 2008, 03:44 PM // 15:44
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#21
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: The Eternal Champions
Profession: W/Mo
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Quote:
Originally Posted by The Way Out
Once you do the whole... wow this is cool thing... you repeat it? That sounds like "Groundhogs Day" with Bill Murray.
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And in that movie he repeated everyday, yet did something totally different each day You can play again and again, but never repeat the same process exactly.
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Feb 19, 2008, 03:49 PM // 15:49
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#22
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: The Eternal Champions
Profession: W/Mo
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Quote:
Originally Posted by Taki
Sorry, wasn't clear in the OP. I'm talking about the non-instanced PvE side of things.
For pvp the level diffrences will be balanced by everyone being on the same footing once they travel through the mists etc etc
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So how do you 'pwn' people in PvE?? Kill the monsters quicker? Wow, that's leetsauce.
"they can level up and pwn low lvl nubs too so what's the problem" ... maybe they have more of a life and don't have the priviledge of being able to play day in day out?
Sure, you could 'gank' lower levels like in WoW, but where does that get you exactly? Need to do that to feel better about yourself? Hmmm...me thinks somebody should go and play WoW
Just my opinion though of course.
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Feb 19, 2008, 03:53 PM // 15:53
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#23
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by The Way Out
Don't get upset with a post I put up claiming the game is unbalanced. It is.
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Well, we simply have two different balances to weight the game I guess, because GW is very balanced TO ME. The magic of GW is that we can both enjoy the game in totally different way. But GWG is not GW, as we can see here.
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Feb 19, 2008, 03:58 PM // 15:58
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#24
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Lion's Arch Merchant
Join Date: May 2005
Profession: N/Me
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Quote:
Originally Posted by Fril Estelin
Just to point at the obvious: you're putting on a pedestral the time you've invested in the game, but:
1) this is ridiculous as time means nothing...
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Unfortunately the obvious isn't always that obvious on the internet .
And Dylananimus, you "pwn" ppl by wiping out their spawn/boss/quest objective, luring a mob they can't handle to their location, with an added bonus of pk'ing them as well if allowed. But if you can't kill other pve players then how do you 'discourage' that type of behaviour?
Last edited by Taki; Feb 19, 2008 at 04:04 PM // 16:04..
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Feb 19, 2008, 03:59 PM // 15:59
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#25
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Fril Estelin
We've ALL been newbies without exception, but only noobs should be blamed for their stupidity. Blaming newbies is actually harming the GW community and the spirit of the game (and elitism usually leads to this kind of attitude).
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This should be one of MOTDs on login screen.
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Feb 19, 2008, 04:07 PM // 16:07
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#26
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Taki
Unfortunately the obvious isn't always that obvious on the internet .
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Wrong. The Internet is a medium, it does not change anything that is said. A lie is still a lie, a truth still a truth. But we're not discussing facts here, rather opinions. And there's always room for interpretation, but some opinions are bad because of their long-term effects. It does take some "maturity" (which does not necessarily mean "age") to realise that.
l33tness is an illusion, because the moment you put the finger on it by trying to see whether you or someone else is l33t it transforms into something bad (arrogance, greed, etc.). The "trully" l33t people simply ARE and do not ask themselves the whys and hows. And the best people go one step beyond by how helpfull and how they contribute to the community (GWG has the best and the worst of it!).
Quote:
Originally Posted by zwei2stein
This should be one of MOTDs on login screen.
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/Signed
But people will complain if you propose this. Unfortunately there's no law or universal reason to force people to be kind and in particular to new players. Or to realise that superiority is in the eye of the beholder.
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Feb 19, 2008, 04:15 PM // 16:15
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#27
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Quote:
Originally Posted by Fril Estelin
l33tness is an illusion, because the moment you put the finger on it by trying to see whether you or someone else is l33t it transforms into something bad (arrogance, greed, etc.). The "trully" l33t people simply ARE and do not ask themselves the whys and hows.
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In your opinion... leetness is an illusion... yet it exists??? WTF is wrong with you?
Also, I once hear a quote (don't remember who said it), that was something like... Poets intentionally muddy their waters so they appear deeper than they really are. I think that fits you.
There are leet players and there are average players. There are arrogant leet players and there are humble ones. Stop trying to pass your retarded philosophy into the forum. I find it arrogant myself. This started as something totally different and you hijacked the thread with your nonsense.
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Feb 19, 2008, 04:24 PM // 16:24
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#28
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Forge Runner
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GW2 PvE will be grindfest. Prepare for it. Everything will be level based, but not in such mild manner as GW, but in the most hard-core way. Yes, there will be level 88 noobs, if 90 is max level, who'll never get grouped.
Of course, there will be side-kick system. The end result will be - sure, you can grind as much as you want for pointless rewards, or get into a guild and get side-kicked and be useless ornament in the group - your skills won't scale. Put differently, it would be the same as bringing a pre-searing monk into DoA via side-kick system. They'd be level 20, but they'd have starter armor and only orison for healing. That's what side-kick system is.
PvP will be more WoW-like. Warm bodies will matter more than brain behind them. With every profession self-sufficient, with all skills being normalized, the focus will be more on being there than contributing. This is why even organized groups in WoW arena have caused so much outcry - they simply wiped the floor in a world that was unfamiliar with coordination and tactics.
GW has shown that time > skill is much better formula for game longevity. And while original appeal of GW was the exact reverse - MMOs are about appealing to masses.
And while many will go on how GW is dead, the exact opposite is true. As far as numbers go, GW has aged surprisingly well, given its relative lack of content. And the reason for this is mostly transition to time-based achievements.
Like it or not, grind (and its implementation via levels/titles/item raids) is the primary appeal of MMOs.
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Feb 19, 2008, 04:27 PM // 16:27
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#29
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: The Eternal Champions
Profession: W/Mo
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Quote:
Originally Posted by Taki
And Dylananimus, you "pwn" ppl by wiping out their spawn/boss/quest objective, luring a mob they can't handle to their location, with an added bonus of pk'ing them as well if allowed. But if you can't kill other pve players then how do you 'discourage' that type of behaviour?
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Doesn't sound like 'pwning' by being better having invested more time and therefore being more talented because of that - as the OP likes to think -, that just sounds like being a complete d*ck.
And Anet have already stated that kind of thing won't happen, or they will take measures to stop it happening.
I fail to see the point the OP is making, other than assuming spending endless hours hunched over a computer somehow makes you 'better' *shrugs*
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Feb 19, 2008, 04:33 PM // 16:33
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#30
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by Taki
Unfortunately the obvious isn't always that obvious on the internet .
And Dylananimus, you "pwn" ppl by wiping out their spawn/boss/quest objective, luring a mob they can't handle to their location, with an added bonus of pk'ing them as well if allowed. But if you can't kill other pve players then how do you 'discourage' that type of behaviour?
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And this mentality is why GW2 should be instanced...
Have I mentioned today how much I hate playing with other people most of the time? Bad enough to have morons in your party, but I'm not living with that PK shit in PVE.
Last edited by enter_the_zone; Feb 19, 2008 at 04:37 PM // 16:37..
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Feb 19, 2008, 04:37 PM // 16:37
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#31
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by The Way Out
In your opinion... leetness is an illusion... yet it exists??? WTF is wrong with you?
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Because you think optical illusions don't exist maybe? Re-read my post, I never said or implied that it's not real. It's simply a mistaken attitude.
Quote:
Poets intentionally muddy their waters so they appear deeper than they really are. I think that fits you.
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I think you're much better at the game than at understanding what I said. Me a poet? You could make some people laugh by saying that
Quote:
Stop trying to pass your retarded philosophy into the forum. I find it arrogant myself. This started as something totally different and you hijacked the thread with your nonsense.
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Welcome to the real world buddy! Some people have the PvP attitude as a standard mode of reply in a discussion, they'll slap you a "retarded philosophy" spell in the face making obvious what they would call the "fail".
GG to the humble l33t guy, who's obviously not chatting on this epic thread.
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Feb 19, 2008, 04:38 PM // 16:38
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#32
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Lion's Arch Merchant
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I'm guessing there won't be levels in GW2, "Much has changed since those early interviews" to paraphrase a founder of Arena Net.
Don't be suprise if levels can be toggled on and off as they mean absolutely nothing to the viability of a player.
In PvP, levels would be the death of GW.
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Feb 19, 2008, 04:46 PM // 16:46
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#33
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by The Way Out
In your opinion... leetness is an illusion... yet it exists??? WTF is wrong with you?
Also, I once hear a quote (don't remember who said it), that was something like... Poets intentionally muddy their waters so they appear deeper than they really are. I think that fits you.
There are leet players and there are average players. There are arrogant leet players and there are humble ones. Stop trying to pass your retarded philosophy into the forum. I find it arrogant myself. This started as something totally different and you hijacked the thread with your nonsense.
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Roughly translated : There are leet players. The minute you number yourself as one of them, you aren't leet, you're an egotistical shithead.
Other people will tell you if you are leet, it's not something you can decide for yourself, no matter how good you think you are.
Un-muddy enough?
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Feb 19, 2008, 04:54 PM // 16:54
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#34
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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ArenaNet is a business. If new players enter the game and are way out-leveled by people who have all campaigns(I mean WAAAAY out-leveled), they'll get discouraged and won't buy other campaigns. I don't mind the way ArenaNet runs their balancing, or the way they help out the average noob. I've been playing for 3 years and have alot of experience(albeit, mostly PvE), but I don't mind the occasional nerf of a build now and then. Real good players adapt and change
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Feb 19, 2008, 04:55 PM // 16:55
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#35
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Krytan Explorer
Join Date: Jun 2006
Profession: Me/
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Oh wow, people even quote Nietzsche without reading what others said lol
People who grind should not receive benefit of higher attributes.
How it should be:
- You attributes cap and low level (about 20)
- Level becomes only an indicator of total xp after L20
How it will be based on the GW2 interviews:
- The attribute gain will be retained after L20
- The attribute gain will be scaled
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Feb 19, 2008, 05:01 PM // 17:01
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#36
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Krytan Explorer
Join Date: Mar 2007
Location: Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...
Guild: [KCOR]
Profession: Mo/
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What would also be a nice (PvE) feature to keep level as more of an indication of skill is to not scale the attribute gain for monsters, and institute a loss of experience when killed. In a situation like this, people will eventually encounter mobs they just cannot defeat once they reach their own personal max level. If they attempt, they must either improve or they will de-level.
For PvP I think they should keep it similar to now where all the levels are set the same and your own personal skill is all that determines the outcome.
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Feb 19, 2008, 05:02 PM // 17:02
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#37
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Lion's Arch Merchant
Join Date: May 2005
Profession: N/Me
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Quote:
Originally Posted by Fril Estelin
Wrong. The Internet is a medium, it does not change anything that is said. A lie is still a lie, a truth still a truth. But we're not discussing facts here, rather opinions. And there's always room for interpretation,
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Note the bold, Fril. When I said not everything is obvious I was talking about the down-played sarcasm in the OP. Your interpretaion was wrong, though the OP was intentionally worded that way to pull opinions of that type of attitude.
I'm more interested in what ppl think about PKing/griefing in pve and how they think it could be prevented/controled without a PK system in place. I.E. If a higher lvl player decides to grief you, what can you can do besides cry and log? And even if you could fight back, how would you overcome the level difference if it was to be included in damage calculations?
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Feb 19, 2008, 05:10 PM // 17:10
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#38
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: The Eternal Champions
Profession: W/Mo
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Quote:
Originally Posted by Taki
If a higher lvl player decides to grief you, what can you can do besides cry and log?
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I wouldn't cry or log, I personally just wouldn't play the game.
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Feb 19, 2008, 05:32 PM // 17:32
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#39
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Taki
I believe level difference is a variable in damage calculation. So with a higher or infinite level cap in GW2 do you think it should be that way?
Should a lvl 40 have an advantage over a lvl 20, with all gear/skills equal, since he put in more time?
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No, because skill > time was big part of GW. Of course now it looks very different but maybe they'll go in the right direction with GW 2.
Quote:
Obviously the higher level player is more devoted, more loyal, and more talented so why would he not deserve to have some special means to show or make use of these facts?
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No, having more time doesn't mean he's more talented.
Quote:
Why shouldn't he be able to lord over noobs who aren't even anywhere near his level. I mean they're noobs ffs!!! They deserve to be dominated!!! Eventually they can level up and pwn low lvl nubs too so what's the problem??
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Is this irony? I can't tell because the internets has broken my detector.
Quote:
In PvE some 'grind' is allowed since it's roleplaying
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O rite, grind is okay because it's roleplaying.
Where the hell do you have "grind" in definition of role-playing? Another genius who'll enlighten us all that grind isn't separable from rpgs.
Last edited by BlackSephir; Feb 19, 2008 at 05:35 PM // 17:35..
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Feb 19, 2008, 06:30 PM // 18:30
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#40
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Hall Hero
Join Date: Aug 2005
Profession: E/
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We have no idea how the damage mechanics will work in GW2.
So therefore, why are we discussing it.
To paraphrase Malice "Every time a GW2 thread is created, God kills a kitten."
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